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Warhammer: Chaosbane - High-elf Mage (Elontir ) All Skills - Energy, Damage, cooldown, etc.

By
2019-06-04 20:21:05


If you are a true fan of Warhammer: Chaosbane you will surely want to know what are the abilities of the High-elf Mage and the effects generated by each of the Skills. If so, stay with us, because in this opportunity we will be showing you all the details related to the High-elf Mage in Warhammer: Chaosbane.

In Warhammer: Chaosbane it is very important that you know how to choose the skills for your character, since this will make it stronger, giving you advantages when fighting against your opponents.

Who is the High-elf Mage in Warhammer: Chaosbane?


Better known as Elontir, it is a prince capable of fighting with magic and fire damage, this magic being one of the most dangerous weapons. This character turns out to be better to keep a space of enemies and fight with ranger attacks, its accumulation of fire has the ability to cause large amounts of damage, knocking down all sorts of enemies in a few seconds.

Elf High Magician is an expert in downloading torrents of pure magic and fire storms over his enemies, combining his powerful spells in order to control his opponents.

In Warhammer: Chaosbane there are several Skills that offer your character special powers that can be applied while you are in combat, although there are also other Skills that improve the statistics of the characters and deal with the environment. These skills can be divided into classes, which are updated from level 1 to level 3.

You should know that all Skills in Warhammer: Chaosbane possess both Active and Passive Skills. You can equip 6 Active Skills and 3 Passive Skills. Everything will depend on the
type of skills that you choose for your character and how it suits your style of play.

These are all High-elf Mage skills, with their corresponding effects and statistics:

All the basic skills in Warhammer: Chaosbane

This type of abilities has the capacity to regenerate energy, that is, the more you use them, the more your energy will be replenished.

Aqshy missile: Allows you to launch a projectile creating an explosion of fire on impact. It generates energy.

  • Fire damage: 35
  • Energy gain: 10%

Aqshy missile - Superior: This ability belongs to Level 2, and like the previous one it will also allow you to launch a projectile generating an explosion of fire on the impact, burning enemies and preparing the ground. It generates energy.

  • Fire damage: 39
  • Energy gain: 10%

Aqshy Missile - Mastered: Found in Level 3 and will allow you to launch a wave of magical projectiles in a wedge pattern. It generates energy.

  • Magical damage: 43
  • Energy gain: 10%

Arcane Greeting: This will allow you to send magical hailstones that stop the enemies. It generates energy for each enemy hit.

  • Magical damage: 15
  • Energy gain: 2%

Arcane Hail - Superior: Corresponding to level 2, it will also allow you to send magical hailstones that stop the enemies. It generates energy for each enemy hit.

  • Magical damage: 16
  • Energy gain: 3%

Arcane Hail - Mastered: Corresponds to level 3, allowing you to finish with hailstorm to the enemies. It generates energy for each enemy hit.

  • Fire damage: 18
  • Energy gain: 2%

Ghost Blade: Gives you the ability to release a three-hit combo that deals magical damage and repels enemies. It generates energy.

  • Magical damage: 59
  • Energy gain: 10%

Ghost Blade - Upper: Corresponding to Level 2, gives you the ability to release a three-hit combo that inflicts fire damage and repels and burns enemies. It generates energy.

  • Fire damage: 65
  • Energy gain: 10%





Ghost Blade - Mastered: This ability of Tire 3 gives you the ability to release a three-hit combo that causes magical damage and repels enemies. It generates energy.

  • Magical damage: 72
  • Energy gain: 10%

All Advanced Skills in Warhammer: Chaosbane

 
Etheric Orb: Allows you to cast a magic sphere that damages any enemy.

  • Energy cost: 21
  • Magical damage: 30

Etheric Orb - Superior: Gives you the ability to cast a magic sphere that damages any enemy that tries to stand in your way, leaving a trail of fire in its path.

  • Energy cost: 21
  • Fire damage: 33

Ethereal Orb - Mastered: This allows you to cast a magic sphere that can also damage any enemy.

  • Energy cost: 21
  • Magical damage: 36

Blinding light: Allows you to launch a magical explosion that repels and slows enemies.

  • Cooling: 9 seconds
  • Magic damage: 76

Blinding Light - Superior: This allows you to launch an explosion of fire that burns, repels and slows down any enemy.

  • Cooling: 9 seconds
  • Fire damage: 110

Blinding Light - Mastered: Launches a magical explosion that repels and slows enemies. It also creates an area on the ground that regenerates health and energy for the players inside it.

  • Cooling: 9 seconds
  • Magical damage: 91
  • Health regeneration: +40
  • Regeneration of energy: +5

Breath in the fire: Send an explosion of fire that damages and burns enemies.

  • Energy cost: 6
  • Energy / Sec: 24
  • Fire damage: 41

Breath to Fire - Top: Allows you to send an explosion of fire that damages and burns enemies, and the damage also increases while channeling the spell.

  • Energy cost: 6
  • Energy / Sec: 24
  • Fire damage: 41
  • Damage: + 6%

Breath in the fire - Mastered: Send an explosion of fire that damages and burns enemies.

  • Energy cost: 6
  • Energy / Sec: 24
  • Fire damage: 49

Step between worlds: It allows you to teleport at close range.


Cooling: 6 seconds

Step between worlds - Superior: Teleport to a short distance and create a magical explosion when you reappear and repel enemies.

  • Cooling: 6 seconds
  • Magical damage: 59

Step between worlds - Mastered: This allows you to teleport a short distance away, leaving behind a burning area that damages and burns enemies.

  • Cooling: 6 seconds
  • Fire damage: 75

Ethereal Tornado: With it you can launch a magical tornado that damages and repels enemies that get in your way.

  • Energy cost: 28
  • Magical damage: 65

Ethereal Tornado - Superior: Launch a tornado of fire that damages, burns and repels enemies that get in your way. Sets the lit ground when it dies.

  • Energy cost: 28
  • Fire damage: 71

Ethereal Tornado - Mastered: Allows you to launch a magical tornado that damages and repels enemies that get in your way.

  • Energy cost: 28
  • Magical damage: 78

Qhaysh Surge: Launches a flurry of small burning projectiles that damage and burn enemies.

  • Energy cost: 8
  • Energy / Sec: 24
  • Fire damage: 14

Qhaysh Surge - Superior: Gives you the ability to launch a flurry of small, burning projectiles that explode and damage enemies.

  • Energy cost: 8
  • Energy / Sec: 24
  • Magical damage: 15

Qhaysh Surge - Mastered: With it you are able to launch a flurry of small burning projectiles that damage and burn enemies and lighten the ground.

  • Energy cost: 8
  • Energy / Sec: 24
  • Fire damage: 16

Etheric Vortex: Launch a magic dome that slows enemies and their projectiles.

  • Cooling: 10 seconds

Ethereal Vortex - Superior: Launch a magic dome that slows enemies and their projectiles. The enemies in the dome receive more damage.

  • Cooling: 10 seconds
  • Damage taken: + 25%

Ethereal Vortex - Mastered: With it you will have the ability to launch a burning dome that slows enemies and their projectiles. The enemies in the dome are burned.

  • Cooling: 10 seconds

Etheric Ray: This ability allows you to cast a static magic orb that emits a laser that damages and slows enemies.

  • Energy cost: 15
  • Magical damage: 27

Etheric Ray - Superior: Gives you the ability to launch an orb of static fire that emits a laser that damages and burns enemies.

  • Energy cost: 15
  • Fire damage: 36

Ethereal ray - mastered: Launches a static magic orb that emits a laser that damages and slows enemies. Multiple orbs can be active at the same time.

  • Energy cost: 15
  • Magical damage: 33

Phoenix Bulwark: With it you will be able to cast a wall of flames that damage and burn the enemies that cross it.

  • Energy cost: 30
  • Fire damage: 24

Phoenix Bulwark - Superior: Allows you to cast a wall of flame that damages and burns the enemies that cross it.

  • Energy cost: 30
  • Fire damage: 27




Phoenix Bulwark - Mastered: Launches a wall of flame that damages and burns the enemies that cross it.

  • Energy cost: 30
  • Fire damage: 29

All the Skills of God in Warhammer: Chaosbane


Ether Explosion: With it you can launch a fiery totem that explodes after a few seconds and inflicts a lot of damage to enemies.

  • Cooling: 25 seconds
  • Fire damage: 540

Aether Blast - Superior: Launches a fiery totem that explodes after a few seconds, generating a lot of damage to enemies. Sets the lit ground when it dies.

  • Cooling: 25 seconds
  • Fire damage: 772

Aether Blast - Mastered: This allows you to launch a magical totem that explodes after a few seconds, generating a lot of damage to enemies. However, if one of your allies comes in contact with it, they collect it and are awarded a damage reduction bonus until it explodes.

  • Cooling: 25 seconds
  • Magical damage: 653
  • Damage taken: -20%

Storm etea: Allows you to call magical rays that damage and have the opportunity to stun enemies. Other players are awarded a damage bonus if a hit hits them.

  • Cooling: 40 seconds
  • Magical damage: 65
  • Damage: + 20%

Etheric Storm - Superior: This will allow you to call magical rays that damage and stun enemies. Other players are awarded a damage bonus if a hit hits them.

  • Cooling: 40 seconds
  • Magic damage: 71
  • Damage: + 25%

Ethereal storm - Mastered: With this you can invoke magical lightning that damage and burn enemies and lighten the ground. Other players are awarded a damage bonus if a hit hits them.

  • Cooling: 40 seconds
  • Fire damage: 118
  • Damage: + 20%

All Passive Skills in Warhammer: Chaosbane


Concentration: The regeneration of energy increases while it is static.

  • Regeneration of energy: +2

Concentration - Superior: The regeneration of energy and health increases while it is static.

  • Health regeneration: +8
  • Regeneration of energy: +2

Concentration - Mastered: Grants regeneration of energy and the probability of critical hit increase while it is static.

  • Probability of critical hit: + 5%
  • Regeneration of energy: +2

Quaysh Shield: Consume healthy energy to all players.

  • Restored health: 10%.

Shield of Quaysh - Superior: Consume healthy energy to all players. Although the costs of energy and damages increase.

  • Damage: + 20%
  • Restored health: 10%.
  • Energy cost: + 50%

Quaysh Shield - Mastered: Consume healthy energy to all players and grant a damage reduction bonus.

  • Damage taken: -10%
  • Restored health: 10%.

Aqshy's Mastery: Increases fire damage.

  • Damage: + 20%

Aqshy Mastery - Superior: Fire damage and burning duration increase.

  • Damage: + 20%

Aqshy Mastery - Mastered: Increases fire damage. Each nearby enemy increases the probability of critical hit.

  • Damage: + 20%
  • Probability of critical hit: + 0.5%

Domain of Quaysh: Increases magic damage.

  • Damage: + 20%

Mastery of Quaysh - Superior: Magical damage and power generation with magic spells increase.

  • Damage: + 20%
  • Energy gain: + 50%

Mastery of Quaysh - Mastered: Increases magic damage. Magical damage has the ability to stop the enemies.

  • Damage: + 20%

Ethereal Intelligence: Uses the manipulation of the ether in a spell increases its damage.

  • Damage: + 20%

Ethereal Intelligence - Superior: Use the manipulation of the ether in a spell to increase its damage and regenerate energy.

  • Damage: + 20%
  • Regeneration of energy: +0.2

Aether Intelligence - Mastered: Uses the manipulation of the ether in a spell increases its damage.

  • Damage: + 40%

Arcane Union: Treating magical damage increases damage with fire spells, and vice versa.

  • Damage: + 15%

Arcane Binding - Superior: Treating magical damage increases damage with fire spells and reduces their energy cost, and vice versa.

  • Damage: + 15%
  • Energy cost: -20%

Arcane Binding - Mastered: Treating magic damage increases damage with fire spells, and vice versa.

  • Damage: + 20%




Balance Master: Energy consumption decreases any current cooldown.

Balance Master - Superior: Energy consumption decreases any current cooldown. Using a spell with a cooldown will regenerate the energy.

Balance Master - Mastered: Energy consumption reduces any current reuse time. Other players are given a percentage of this effect.

All the skills of the collectors' guild in Warhammer: Chaosbane


Knowledge takes: All experience gains are increased.

  • Experience bonus: + 10%

Cleaning equipment: The gold of the booty increases.

  • Extra Gold: + 10%

Gunmaster: Increases maximum health.

  • Maximum health: + 5%

Master Zapatero: The speed of movement increases.

  • Movement speed: + 5%

Displacement of the elders: The enemy champions do less damage and receive more damage.

  • Damage: + 2%
  • Damage taken: + 2%

Lucky charm: Better chance of finding a higher quality item.

  • Loot quality: + 100%

All Passive God Skills in Warhammer: Chaosbane


Arcane Secrets: Burning enemies receive more magic damage.

  • Damage taken: + 20%

Arcane Secrets - Superior: Fiery enemies receive more magic damage.

  • Damage taken: + 30%

Arcane Secrets - Mastered: Burning enemies receive more magic damage.

  • Damage taken: + 40%

Strength of willpower: The damage received is reduced while it is static.

  • Damage taken: -10%

Strength of willpower - Superior: The damage received is reduced while it is static.

  • Damage taken: -20%

Strength of Willpower - Mastered: The damage received is reduced and the damage inflicted increases while it is static.

  • Damage: + 10%
  • Damage taken: -10%

Master of the winds: Increases the maximum energy.

  • Maximum energy: + 20%

Master of the Winds - Superior: Increases the maximum energy of all players.

  • Maximum energy: + 20%

Master of the Winds - Mastered: Increases maximum energy.

  • Maximum energy: + 40%

Continuity: Your energy costs and your cooldown increase. It reduces the damage inflicted and the damage received.

  • Damage: -10%
  • Damage taken: -20%
  • Cooling time: + 5%
  • Energy cost: + 5%

Continuity - Superior: Your energy costs and cooldowns increase for all players. The damage inflicted and the damage received are reduced for all players.

  • Damage: -10%
  • Damage taken: -20%
  • Cooling time: + 5%
  • Energy cost: + 5%

Continuity - Mastered: Your energy costs and your cooldown increase. It reduces the damage inflicted and the damage received.

  • Damage: -10%
  • Damage taken: -30%
  • Cooling time: + 5%
  • Energy cost: + 5%

Absorption: Contributing to the death of a champion gives all players a cooling reduction bonus.

  • Cooling time: -10%
  • Duration: 20 seconds

Absorption - Superior: Contributing to the death of a champion gives all players a cooling reduction bonus.

  • Cooling time: -10%
  • Duration: 30 seconds

Absorption - Mastered: Contributing to the death of a champion gives all players a cooling reduction bonus.

  • Cooling time: -20%
  • Duration: 20 seconds

All Fan Abilities in Warhammer: Chaosbane


Blessing of wisdom: All experience gains are increased.

  • Experience bonus: + 5%

Blessing of wealth: The gold of booty increases.

  • Extra gold: + 5%

Blessing of luck: Greater chance of finding a higher quality item.

  • Loot quality: + 50%

Bliss of brilliance: Higher probability of finding basic fragments.

  • Extra fragments: + 5%

Blessing of blessing: Higher probability of finding divine fragments.

  • Extra divine fragments: + 5%

Blessing of the union: Higher probability of finding link gems.

  • Extra link fragments: + 5%

Appearance of the hat: Changes the visual of an equipped object.

  • Companion: Increase the rate of looting.


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