By
Edelmira Leon
2019-03-20 15:12:38

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Yesterday, the presentation of the platform for the transmission of games in the Googlecloud was made.


During the presentation at the GDC conference, the Google Stadia platform, showed us several functions for players, developers and transmitters.


Google'sgeneral vice president and Microsoft corporate vice president Phil Harrison said the Google Stadia game transmission platform was confirmed for this year 2019, an official release date is not yet known, but it is expected to be released first in United States, Canada, United Kingdom and Europe.


It was also not disclosed if Google Stadia will have VR technology integration or subscription details. Nor is there any knowledge of whether there will be a pre-order process.



In the first trailer of Google Stadia revealed a view of its new driver especially aimed at the transmission platform.


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Google Stadia will be available on desktop computers, laptops, televisions, tablets and phones, the vice president of Google said specifically that there is no console involved in this process.


But for those who still have confusion.


Stadia from Google Stadia is not a piece of hardware, it is a transmission platform to connect devices, the platform seeks to provide almost instant access to video games while integrating YouTube capture, transmission and sharing even more.


According to Google, the transmission of the videogames will be made at an incredible and complete resolution of 4K and a speed of 60 FPS, but in the same way they said that for the future they hope to integrate 8K resolutions and speeds of more than 120 FPS.


They also demonstrated by highlighting the ability that the player will have to access a video game in a matter of seconds, that the transmission platform is more powerful than the PlayStation 4 and the Xbox One together.


Phil Harrison and a demoer showed Stadia's ability to allow players to bring an experience through Stadia from one platform to another, no matter what it is and without waiting for it to be downloaded.


We also knew in the event that in addition to running on a variety of platforms, many technical requirements will not be necessary.


This was demonstrated a year ago when Google bought one of the less powerful PCs on the market and tested at full speed and at full speed with the video game "Assassin's Creed Odyssey".


Similarly, Harrison emphasized that controllers that already existed could be used with the video games of its transmission platform.


But he also introduced the new Google Stadia driver dedicated to the platform.





The controller connects via Wi-Fi directly to the video game which runs directly in theGoogle data center (this allows it to run in just a few seconds). the controller of Stadia also has the Konami Code, something that many caught our attention.


It has a capture button that allows you to save videogame clips on YouTube either in public or private.


Added in the controller a dedicated button for the Google Assistant, which will allow through the integrated microphone to help players to make queries in times of jam.


The objective of the Google Stadia transmission platform is the integration of players, transmitters and developers, in the same platform.


As for the games confirmed for Stadia, many titles have not yet been confirmed.


We know that Google started working on the creation of a Stadia studio, which is led by Jade Raymond.






They also associated with other companies such as Id Software, in this case the executive producer of the company Id Software, Marty Stratton, who confirmed that Doom Eternal would be available in Stadia.


Ubisoft in turn reaffirmed its commitment to the platform, so we may soon have announcements from Ubisoft regarding the Stadia games.


Star Fox, confirmed through its developer Dylan Cuthbert, that they were already working on a title for the Google Stadia broadcast platform.


Something to keep in mind is that as such they were not mentioned, what games were suitable for a stay, so each one drew their own interpretation, but technological demonstrations of multiplayer experiences were highlighted, where one of them was a totally destructible city environment and another multiplayer squad experience in the forest.


About the price we can not give you many details, only that we are anxious as well as everyone to know it, because it is not known which will be the same neither for the platform nor for the controller.

Other Tags
video game, gameplay, price, 60fps, steam


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