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Editorial
2019-04-11 16:57:32

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Currently, Streaming technology has taken much relevance, and in the world of music has not been the exception. Streaming Music offers the possibility that access to music is much easier.

Although the comfort of Streaming Music and that you might think is quite sustainable for the environment, it has recently been determined that even Streaming Music is killing the planet.

According to studies published by research at the universities of Glasgow and Oslo, it was concluded that Streaming Music is affecting the planet, because it is "exceeding the environmental cost" compared to the Golden Age of the media physicists (vinyl records, CDs, etc).




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Comparisons and equivalences


In order to ensure the understanding of the data that was being handled, the investigations made a calculation of the environmental cost of producing the physical media (such as vinyl records, CDs and cassettes) and the environmental cost for the storage and processing of online music. . Subsequently, they took these results and made an equivalence to the production of Greenhouse Gases (GHG).

The results showed that the consumption of music in the US generated GHG in quantities of 140 million Kg in the year 1977 (sales peak on vinyl records) and 157 million in the year 2000 (peak sales of CDs). This, already for 2016, rose to at least 200 million Kg and 350 million Kg, respectively.






Some advantages


Although the Steaming Music is affecting the planet, on the one hand, on the other hand it has also had certain benefits. The tendency to Streaming has reduced the amount of consumption of physical resources, so that plastic pollution has decreased. According to estimates, in 1977 the music industry produced around 58 million Kg of plastic, but in 2016 this was reduced to a few 8 million.

One of the researchers, Matt Brennan, tried to make a clarification, as well as leave a reflection on the current case. Brennan stressed that they were not telling consumers to stop listening to music, but to pay a little more attention and consideration to what such consumption implies, and in that sense encourage consumption alternatives that may be more sustainable. "The objective of this research is not to tell consumers that they should not listen to music, but to appreciate the changing costs of our music consumption behavior", "We hope that the findings can encourage the shift towards more sustainable consumption options and services that remunerates music creators while mitigating the environmental impact, "said Matt Brennan.




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video game, gameplay, price, 60fps, steam


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