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Red Dead Redemption 2 receives criticism from Bruce Straley about the game's lack of freedom

2019-01-17 19:23:26

The director of Uncharted 4 and The Last of Us, Bruce Straley has criticized Red Dead Redemption 2 (RDR2) when affirming in social media that the game does not allow players to have enough freedom when facing missions.

RDR2, the action and adventure videogame, in an open world in perspective of first and third person, in charge of Rockstar Games for PS4 and Xbox One, has managed to be successful since its launch thanks to a myriad of aspects, both by specialized critics as well as by the players.

The latest creation of the studio has been deservedly appropriated in various awards, as the best game of the year, its quality undeniable, becoming in this way one of the best games of recent years. However, for the co-creator of The Last of Us it seems that it is not such a perfect work after all, as it showed its disagreement with some aspects of the title.

The complaint is that the missions force the player to perform some actions to continue without giving him the ability to do what the player wants at the time. This was explained by Bruce Straley through his official Twitter account, responding to a message from Matthew Gallant, designer of Naughty Dog, sharing his opinion in a courteous manner.

"The game killed me when I tried to flank in that mission - like so many RDR2 story missions. They need me to do what the story requires & continually remove my choices. The env was open & I had the skills, but they punished me for thinking for myself instead of rewarding me. "

In another tweet, Bruce continued saying, "Not giving you shit btw Matthew! Just reminding myself what I think the priority should be. I want to continue thinking of how to honor the mechanics & opportunities we’ve afforded the player - not wedging them into sequences I feel would be epic because of some story outcome. "

On the other hand Matthew Gallant continued the debate affirming the following thing, "I totally agree! The story missions feel epic but they're super fragile. I'm glad RDR2 makes an effort to stay with core controls, but wish they'd tolerate more deviation from the golden path & allow for more player choices."

Straley ended the conversation by arguing, "Totally! But I’d argue removing player choice in order to achieve “epic stories” undermines the power of interactivity completely. So, it winds up NOT being epic, because I end up frustrated that the game just doesn’t trust me. Then I’m just ticking boxes to start cutscenes."

In addition to that the director of Uncharted 4 also complained about the narrative, being the one who directs the player did what he can and can not do.

Anyway it is interesting to see the appreciation of the video game from a different point of view and more if it is on the part of one of the authors of one of the most emblematic titles of all time.

We remind you that if you want to enjoy the successful videogame, it is available for the PlayStation 4 (PS4) and Xbox One consoles.

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