By
Lidia Rozo
2021-02-12 07:01:53

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Knowing how to beat monster six arises as a necessary task to solve in Little Nightmares II and to explain it we are here.

Who is monster six in Little Nightmares II?


The arrival of this game seeks to keep you busy in a quite dangerous environment and where puzzles are the epicenter, so it is necessary to know how to beat monster six, because at some point it will stop being the partner with whom we carry out some activities and will pass to be a huge and very unpleasant version, because he becomes a boss and is dangerous enough, an action that takes us to defeat him.


How to beat monster six in Little Nightmares II?


Six is ​​our companion and will help us to do some things, however, the music box manages to transform it into a rather grotesque creature and in this way it becomes the monster that we must seek to defeat, for this it is necessary to have a weapon, we must also get this monster to become frantic for which it is necessary to destroy the music box and this implies:

  • Yell at him by pressing the Y button on Xbox or Triangle on PS.
  • Advance to where the monster is.
  • Take the hammer that is shown to us and walk around.
  • Proceed to hit the music box.

When we manage to destroy the box obviously six will get furious and start a chase which makes us choose to run and jump through some holes in order to avoid their blows, because it is necessary to get to jump into the ventilation duct and proceed to climb with the object that this monster cannot catch us in Little Nightmares II, this offers us the possibility of reaching the room where we choose to hide under the table and wait for this enemy to leave, as this opens the opportunity to follow her through the door that has broken, looking to get closer to the door that emits a purple light, take the ax to break the door that takes us to another area followed without leaving aside our work on How to beat monster six.
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It should be noted that as we progress we realize that knowing how to beat monster six can become quite a complex task, since she is strong enough that she could kill us with a single hit, she is also guarding the music box which keep on guard at Little Nightmares II, which makes us have to enter through the left door to take an ax, this offers us the possibility of being transported to a door that is to our right, since it will only be necessary to walk a few steps to drop the ax and enter the door on the right, then re-enter the door on the left, turn and yell in order to get six to run to where we are.

The objective of six will be to hit us, but unfortunately it will not be given because we teleport through the door on the right before he can do it, then we take care of running to where the ax is to take it and go to where the music box is in order to hit her because this allows us to harm Six, which opens the way to be transported to a dark area and where we are allowed to walk forward in order to find a wooden door, it is necessary to take the ax to break this door and allow us to return to the tower, where we enter the room with four doors, once here we teleport to a small door that is located to the right of where we have entered, it is necessary to shout and run a little because Six will be busy trying to hit us, which makes it necessary to move up the ramp.

Knowing how to beat monster six is ​​simply a somewhat complex puzzle, because when we are on the ramp we must manage to pull the door to run and achieve that Six can run towards the small door that is located on the right side, while this is given we achieve teleport us to the left small door, we run through the ramp we take the ax and enter the big door on the left, we proceed to shout for Six to run towards this direction in Little Nightmares II, while this happens we will be teleported to the big door on the right and this allows us to hit the music box again, choose to move through the dark area on the right and find the door, we must enter the next room and for this it will be necessary to use the ax to break the door.

As it will be necessary to take care of taking the ax from the platform, we must take care of shouting to get the attention of six as we move through the door on the left and as soon as this monster approaches, run to the small door on the right to climb the ledge and take the ax, once this happens we let ourselves fall by releasing the ax halfway to the huge door on the right to choose to return through the small door on the right.

Then it is necessary to get yelling at the small door on the left once more in order to get Six's attention, teleporting us through the small door on the right to take the ax and move quickly through the large door on the right to teleport us to the large left door, choose to run and break the music box, so that this allows us to teleport ourselves to the last area where we will take the ax and shout looking to walk in the direction of six which makes this is forced to go back a bit, while this is happening we take the opportunity to hit the music box, however, six will not attack, it will only choose to go back, and it will be distracted which allows us to hit the box for the last time which simply implies defeating it and with this we put an end to this task.

In this sense, knowing how to beat monster six allows us to solve a whole puzzle and move enough through Little Nightmares II.