By
oliver
2019-03-20 14:44:00

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A few hours ago the event was held in which Google announced its idea for the creation of a platform for the transmission of videogames in the cloud called Stadia.


The launch of Google Stadia Cloud Gaming Service is expected to be scheduled for this year and promises to span several devices with little friction.

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The goal of Google Stadia Cloud Gaming Service, is to unite games of playing, spectator and development in a single platform, like Assassin's Creed Odyssey on YouTube and then begin to reproduce it through the transmission almost intact.


Updates, game patches and system requirements are nothing to worry about, because the game runs on Google servers and not on the local device.


Phil Harrison, vice president of Google, said Google Stadia Cloud Gaming Service will work on desktop computers, laptops, televisions, tablets and phones.


During the event we could see how the service worked on Chromebook, smartphone, tablet and TV, on TV using a Chromecast Ultra HDMI transmitter and we could see it at a resolution quality of 4K to 60 FPS with surround sound and HDR support. But Google expects to support an 8K resolution and frame rates of up to 120 FPS, and encompass the multiplatform game.


You can use the existing drivers, but Google also offers its own driver which can be linked to the game team and has a button for the Google Assistant that will be very helpful in case of doubt.


Google also announced that they had partnered with Unreal and Unity for development and middleware developers such as Havok. Marty Stratton of Id Software, this fuels the possibility that Doom Eternal arrives in Stadia.






According to the ads, they are also working on the creation of their own studio, "Stadia Games and Entertainment," which will be headed by the former studio head of Ubisoft and EA, Jade Raymond.

Among the characteristics of Stadia, there is "State Share" with which you can create moments for your friends or spectators to learn from your own state in a game.

"Crowd Play" will allow the viewers of a broadcast to join the queue to join the multiplayer game.

Google had announced last year that it was calling attention to the transmission of video games in the cloud by partnering with Ubisoft for Project Stream.


At that time they allowed the testers to play Assassin's Creed Odyssey until it was finished using the Google Chrome browser.





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video game, gameplay, price, 60fps, steam


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