By
oliver
2019-02-13 15:41:03

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Shawn Layden, president of SIE Worldwide Studios spoke about the mistakes that Sony learned from the development of the games, the mistakes that led to changes in the PS4. In his pronouncement Beyond the generations, Shawn developed 3 lessons from which Sony learned, quality, accepts new ideas and what people want to play.

In terms of quality, a very important point mentioned by Shawn Layden, said: "PlayStation 2 was a triumph for the industry, it is still one of the best selling consoles of all time, but after the heels, it was PlayStation 3: an absolute moment of arrogance in the almost 25-year history of PlayStation, as we sometimes call it, PS3 was our Icarus moment. " "For our business, the fall was strong."

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He said he had not listened to users and ended up creating an environment of diabolical development. "We reacted very slowly and our network was underdeveloped, and worst of all, if you remember, it was the price."

"While the PlayStation 3 and our struggle to say the relevant have been well covered, what was not covered so well was the call we made at that time to transform our company into what we are today." We have doubled our efforts to develop incredible games and have strengthened our partnerships for the next generation. "

"We listened to the developers and players, we listened to this guy, Mark Cerny [the main architect of PS4], we created PS4, a console for developers and fans, we focused on the quality of our games, on making titles. , as they usually do the best pieces of art. "




Accepting the new ideas, he said they only focused on the Guerrilla Games and how the team went from the first person in the Killzone franchise to Horizon: Zero Dawn.

He said: "A new IP is not always easy, but it is always necessary"

He also spoke about PSVR saying that: "With virtual reality, we are still learning, a lot, all the time ... We use terms like immersion, sense of presence and immersion, but the descriptors are still awkward ... It feels Experimental, but in the end, if you do not try, you can not know. "

And in the way that users wanted to play, he applauded Microsoft with the Xbox Adaptive Controller, in addition to mentioning how Naughty Dog, Sony's developer, had opened new horizons with accessibility modes, so they are already working to achieve accessibility options for games.





The president of SIE Worldwide Studios, spoke about Nintendo saying that users "should never underestimate Nintendo" and that "We are all better for their efforts".

Other Tags
video game, gameplay, price, 60fps, steam


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