We have prepared the guide you were looking for, here we will tell you how to solve all puzzles in Daymare 1998.
How to solve all puzzles in Daymare 1998?
Next, we will describe each of the puzzles in the game in the most detailed way possible to make it easy for you to understand and as a faster result to complete.
How to solve all puzzles of mission 1 in Daymare 1998?
Composed of a total of three puzzles in the same mission, we detail everything you have to do to complete them.
In the first one it is called "Restoring power in Aegis".
To complete the first puzzle you will have to manipulate a console with the power switches for each of the areas, basically what you have to do is turn on the correct rooms and that's it.
You will know when a room has been turned on because its light will be green, or else it would be red. Next, we leave the order of rooms to turn on:
- 1. Cargo Room.
- 2. Underwater axis.
- 3. Laboratory area.
- 4. Control room.
- 5. Reception hall.
- 6. Service room.
- 7. Security room.
After turning on all the rooms you will have to activate the lever that is on the right side and ready.
In the second one it is called "Tank N2"
In this second puzzle of mission 1, you will have to find the N2 tank pressure regulator console.
The first thing to do is take the N2 from Camera 2 to Camera 1, for this you will have to press the negative button of Camera 2, and then the positive button in Camera 1 and repeat until you finish moving it.
Then you will have to take the N2 from Camera 3 to Camera 4, then press the negative button in Camera 3, and then press the positive button in Camera 4. Repeat equally to model and voila.
In the third one it is called "Access code in the Founder's room".
To complete the third puzzle of mission 1 you will have to use the Greek symbols of the hidden keyboard and place the following:
1. XA Σ T Ο P
2. P L LY X
3. C E L E E N E EX
How to solve all puzzles of mission 2 in Daymare 1998?
Here you will only find a puzzle called "Unlock Harbor" and to complete it you will have to unlock the lock of a door with code, this code is: 637.
How to solve all puzzles of mission 4 in Daymare 1998?
Here you will only find a puzzle equally, in this case it is called "Jigsaw of the cable car station". In this puzzle you will have to solve three tasks.
Your first task will be to enter the dark room on the left side where a zombie will be. At this point you will have to take a fuse from the yellow generator that is on the right side of the room.
Now you will have to go to the red console that is on the wall next to the cable car. interacts with the console so that the door light turns green. Now that the console is on you will have to pull the following levers in the same order as below:
- 1. Lever 4.
- 2. Lever 2.
- 3. Lever 5.
- 4. Lever 3.
- 5. Lever 1.
This will open the hatch outside the entrance to the cable car and turn on the rest light to green.
Then you will have to go to the fuel pump on the right wall of the cable car where you will have to press the following series of buttons in the same order:
- 1. Lap 5.
- 2. Lap 3.
- 3. Lap 3.
- 4. Lap 3.
- 5. Lap 3.
- 6. Lap 3.
- 7. Lap 3.
- 8. Lap 5.
- 9. Lap 5.
- 10. Lap 5.
Once done the fuel gauge will turn green and puzzle number three will be completed.
How to solve all puzzles of mission 5 in Daymare 1998?
In mission five there are five puzzles, where the first one is called "Archives in the Hospital".
To complete this puzzle you will have to access the computer with the green text and enter the sequence in the following correct order:
- 1. First change row number 2.
- 2. Then change row number 3.
- 3. After loading, change row number 1.
- 4. Then change row number 3.
- 5. Load again and then change row number 3.
- 6. And finally change row number 4.
The second puzzle of mission five is called "Unlock the padlock." Here you will have to open the lock with code that is next to the elevator in the hospital in a dark area, its code is: 251.
The third puzzle of mission five is called "Basement Lock Unlock." Here you will have to go to the basement of the hospital and look for another padlock with code and place the code: 667.
The fourth puzzle of mission five is called "Basement Valves." Here you will have to go back to the basement of the hospital and look for three valves with a pressure gauge and your task is to balance the pressure of the three valves as follows:
- 1. First turn the central valve 4 times.
- 2. And then you will have to turn the right valve 5 times.
The fifth and final puzzle of mission five is called "Maternity ward lock." Here you will have to go to the maternity ward of the hospital and unlock the lock that prevents the passage with the following code: 434.
How to solve all puzzles of mission 6 in Daymare 1998?
Mission six is composed of two puzzles. The first is called "Gun Shop Neon Lights Puzzle". Here your task will be to turn off the electricity that powers the neon lights that are outside the store. For this you will have to look for the internal console which has nine lights divided into three rows. The correct order to turn off the electricity of the neon lights is as follows:
- 1. First press the center button on the center row.
- 2. Then press the left button on the top row.
- 3. Finally press the right button on the bottom row.
The second puzzle of mission 6 is called "Entrance of the sewer" in which you will have to find an entrance in the sewers. For this it is necessary that you turn the following dials that are on the ground:
- 1. The Bear River: Turn the dial to Shipping.
- 2. The Deer: Turn the dial to Gold Digging.
- 3. Fort Vemilion: Turn the dial to Hunting.
- 4. Colonel S. Crackhorn: Turn the dial to Apple Harvesting.
How to solve all puzzles of mission 7 in Daymare 1998?
In this mission you will only find a puzzle called "Water pumps in sewers" and you will have to organize the wiring to connect one terminal to another.
How to solve all puzzles of mission 9 in Daymare 1998?
Mission nine is composed of two puzzles, the first one is called "Dam entry code" and in it you will have to find the console where you have to place the code to enter the dam is 91455 with the name of Raven.
The second is called "Unlock the lock to the dam" and here you will have to use code 514 to open the lock in the area of the dam, and then use code 222 to open the laundry locker.
How to solve all puzzles of mission 10 in Daymare 1998?
In mission 10 you will only find a puzzle called "Restaurant puzzle" in which you will have to match the valves with the correct pattern, for this the white lines will have to correspond correctly.
How to solve all puzzles of mission 11 in Daymare 1998?
In this mission you will only find a puzzle in which you will have to insert a code in the computer with the screens of the cameras that are in a room with several computers, enter the code: cart and ready.Now that you know how to solve all puzzles of mission 6 in Daymare 1998,
we hope you can keep moving forward quickly in the game. Remember that we have much more content for you about any video game that we recommend you watch to get the most out of yours.
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