By
Joanna Colmenares
2019-01-08 23:18:32




The PlayStation ecosystem Sony Audiokinetic will improve in the closing that will be late January although the company continues to work with other machines

Sony Interactive Entertainment made an agreement which will allow to reach an agreement to acquire Audiokinetic, it is a well-known sound tool that the company was after Wwise with multiplatform that is present in at least 500 video games was launched last year at market. Sony announces this although the final agreement can be made on January 31 next.




Audiokinetic will become a subsidiary of Sony this will be just closed the operation Interactive

Entertainment is to say that the companies of the competition can not benefit from the technology. In fact, it is already confirmed that it will maintain its independence in this specific aspect. After the closing of the acquisition, Audiokinetic will become a wholly-owned subsidiary of SIE. The transaction is subject to customary closing conditions.




Recognized as a world leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation® brand and the family of products and services. PlayStation has brought innovation to the market since the launch of the original PlayStation in Japan in 1994. The PlayStation product and service family includes PlayStation®4, PlayStation®VR, PlayStation®Vita, PlayStation®3, PlayStation ™ Store, PlayStation® Plus, PlayStation ™ Video, PlayStation ™ Music, PlayStation ™ Now, PlayStation ™ Vue and the acclaimed PlayStation software titles from SIE Worldwide Studios. Based in San Mateo, California, SIE is a subsidiary of Sony Corporation and has global functions in California, London and Tokyo.




Audiokinetic sets new standards in the production of audio for interactive media and games. The company's middleware solutions, including the award-winning Wwise® and SoundSeed®, enable sound designers and audio programmers a comprehensive and cost-effective authoring tool and audio engine to create innovative interactive experiences. Audiokinetic is headquartered in Montréal, QC, Canada, has a subsidiary in Tokyo, Japan, an office in China and product experts in Europe.
John Kodera, president and CEO of SIE has stated that sound is very important for the playable experience, as it increases the immersion and the emotions of the players. "Our goal is to help Audiokinetic improve its audio technology, maintaining independence and neutrality in terms of platforms."
Martin H. Klein, founder of the company, has been enthusiastic about "joining the SIE family". According to his words, it is a victory for both companies. "We will continue to be independent and develop sound tools for developers and platforms," ​​he said. They will do so, he says, "with more resources to continue innovating and expanding" their market.

Audiokinetic, located in Monreal, was founded in 2000 by Klein himself and by a team of veterans from the music, film and videogame industries. The press release states that Wwise is the tool chosen by thousands of developers, from studios that work in high budget productions to smaller teams that develop independent-cut videogames and allows sony video games to grow in their games.
"A rich, all-encompassing audio experience is increasingly important to the overall gaming experience, further enhancing immersion and excitement for the player," said John Kodera, president and CEO of SIE. "Audiokinetic is a pre-eminent provider of audio solutions for the gaming industry, and we are confident that this acquisition will allow us to further grow the PlayStation platform and contribute to the gaming industry in general." Our goal is to support Audiokinetic's efforts to advance in its audio technology while maintaining the independence and neutrality of the platform. "

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