Come completare il castello di Hyrule in Zelda Echoes of Wisdom
Angel Marquez | 2024-10-03 04:45:18 | Italiano
Con il nostro aiuto scoprirai che scoprire come completare il castello di Hyrule in Zelda Echoes of Wisdom è più facile di quanto pensi.
Mentre i giocatori attraversano Zelda Echoes of Wisdom, incontreranno Hyrule Castle, il quarto dungeon principale. Questa famosa ambientazione appare in quasi tutti i giochi di The Legend of Zelda; tuttavia, il dungeon in Echoes of Wisdom: Hyrule Castle presenta più furtività e combattimenti rispetto ai soliti puzzle di Zelda.
Puoi visitare liberamente Gerudo Sanctum o le Jabul Ruins in qualsiasi sequenza tu voglia, ma quando avrai terminato il secondo dungeon, verrai condotto al Castello di Hyrule. Le sezioni stealth del Castello di Hyrule possono essere impegnative senza gli Echoes appropriati, ma non sono così male dopo averli ottenuti.
Questa guida fornisce una panoramica completa del dungeon del Castello di Hyrule in Zelda Echoes of Wisdom, incluse tutte le stanze e i loro boss, tra cui Ganon, l'ultimo boss.
Come completare il castello di Hyrule in Zelda Echoes of Wisdom
Una volta entrati nel Castello di Hyrule dalla Città di Still Hyrule, proseguite dritti fino a raggiungere una rampa di scale che vi porterà giù.
Se siete interessati, potete esplorare le stanze a destra, anche se non hanno alcun significato. La stanza all'estrema destra di questa regione è in realtà quella di Zelda, divisa a metà dal Rift.
Per raggiungere la prima area Stealth del Castello di Hyrule, usa le scale. Un certo numero di guardie sono di stanza in vari punti della camera, con alcune di loro che si muovono in giro in pattuglia. Anche se evochi Echoes per combattere queste Rift Guards, saranno annientate in un secondo. Se una guardia ti cattura, sarai bloccato in una sottozona da cui non potrai scappare a meno che tu non uccida tutti gli avversari.
Nel ciclo di vita di una guardia si possono individuare tre stati: non rilevata, rilevata e in caccia.
- Quando una guardia alza lo sguardo e non vede nulla, significa che in quel momento non sta vedendo Zelda.
- Possono capire che qualcosa non va se è presente un punto interrogativo. Per attivarlo, devi camminare brevemente nella loro linea visiva o far apparire un Echo nel loro campo visivo. La possibilità di avvisarli esiste se sono ancora attivati.
- Le Guardie inseguiranno Zelda ovunque si trovi in quel momento, se le linee indicano che sono state avvisate. Nel loro inseguimento di Zelda, le guardie modificheranno i loro soliti percorsi, dimostrando la loro sorprendente velocità e abilità di salto.
- Per ostacolare la visuale e il percorso di questi soldati, puoi usare il talento Vincolo per spostare oggetti, come le casse sparse in giro o chiamate Echi, che possono ostacolare la visibilità.
Una singola cassa posizionata al centro e nella parte anteriore può facilmente ostacolare la prima guardia.
- You can obstruct the second guard's patrols by positioning two crates side by side on the bottom half of the screen.
- Put a crate in front of the guard on the far right of the screen to block their path.
- Slide the boxes into the area with the guard below, block it, or rush around the bottom right corner of the screen to escape the confined space.
- Dash to the second part of this Hyrule Castle stealth section after blocking the guard on top of the screen with one last crate from the bottom of the screen.
- Difficulty increases once you pass the first four guards. Even from a distance, some of the Guards will be able to see Zelda—and they'll be dropping down to pursue her. Another part features two guards moving in a circular formation.
- Grab the boxes on the right side of the upper level, bind them, and bring them to the guard up above. To get through it later, you need aim to obstruct its path on the right and bottom.
- Ascend the right wall using an Echo (or another type of trampoline) and keep an eye out for the guardsman duo patrolling to your right.
- A counter-clockwise direction is followed by the patrolling Guards as they travel. With some careful timing, you can squeeze in between them and run at their speed to the door. However, getting to the room's center and then to the far right can be accomplished with significantly less effort by using two Flying Tile Echoes.
- To access the sidescrolling area, when you leave the Guard patrol room, turn around and go up the stairs on your right. Head down the stairs at the bottom left of the area to reach the next section of the Echoes of Wisdom Hyrule Castle dungeon after defeating the Darknuts and monsters spawned from the Rift Blobs that fly into Zelda.
Lights, Gustmasters, and a map of the Hyrule Castle Dungeon
Once you've climbed the stairs, you'll enter a room populated by adversaries and equipped with four torches.
A typically inaccessible set of bars conceals one of thesetorches. To achieve Long Distance Echoes, you need to level up Trisufficiently. When your beam reaches beyond the bar, press down Y. Then, release the button to summon an Ignozol, also known as Fire Slime.Place it next to the Brazier and light it.
To reach the Brazier in the upper right corner of the area, you must first bind to an Ignizol that you summon from the right side ofthe room, outside the bars.
One last thing to do is ignite the torch at the top of thestairs. Then, on the brazier in the upper left corner of the room, youcan long-distance summon one last Ignizol.
Gustmasters, an adversary that opens its mouth and releases apowerful gust of wind every so often, may be found in the regionaccessible via the upper door. You can only harm these adversaries whenthey're releasing gusts, but there are a several ways to defeat them.Bombfish can be timed to burst apart enemies, or the Swordfighter Form's Bow of Might can be used from a distance to defeat them. You can alsoget the Gustmaster Echo by binding to them and dragging them off theedge, but you'll have to reload the room.
Get past the Rift monsters in your path and head into the roomon your right, which is roughly three quarters of the way down thiscorridor. When you blow the sand heaps away, a chest will appear; taking it out will provide you access to the Hyrule Castle Dungeon Map.
Get out of here and head upstairs to the dungeon area outside Hyrule Castle's Throne Room.
A Delicate Key Within the Second Covert Section
Proceed into the chamber on the left after touching theWaypoint. Reach an underwater place where the Zora Scale can be usefulby using the stairs on the platform in the middle of the water.
Here, if you throw the Bombfish at the right moment (or useBind on one about to explode), you can open the wall and retrieve a cool 50 Rupees from the treasure beyond.
Use Swordfighter Form to slice through any webs blocking yourpath as you swim to the left of this underwater location. To defeat most fish foes, such as Tangler Lvl 2s, use a powerful underwater Echo. Bysevering the spider webs that link to the center, you can obtain thechest in this location for 20 Rupees. Be sure to illuminate any crystals you come across for better visibility.
Navigate to the second Hyrule Castle stealth location by usethe ladder located on the top left side to exit this underwater area.There may be more Guards, but this one seems a bit lenient.
- To evade the watchful eye of the guard positioned at thetop of the screen, swiftly make your way to the elevated platformlocated at the bottom of the screen.
- Construct a staircase to the platform's peak using theWater Block Echo. The Echo can be built higher by repeatedly casting iton itself. While this may draw the attention of the Guards, they will be unable to reach you once you are submerged in the water.
- Upon acing the platform, patiently wait for the guards tolose interest in you (or become distracted) before utilizing the FlyingTile Echo or additional Water Blocks to traverse to a central regionsurrounded by small walls.
- If you want to hide from the guards, you should go behind the little wall that is at the very top of the room.
- Construct an additional Water Block tower atop theplatform located to the upper right of the main area, and subsequentlyascend to its peak. A Pressure Plate can be activated by jumping to theplatform immediately to the right of the bottom right.
- A chest will appear in the center of the space after youactivate the Pressure Plate. You can either land straight on top of thechest using a Flying Tile or retrace your steps to avoid Guards and jump across the wall to reach it.
If you can find a way to get the Small Key, then you can leavethe chamber through the right exit. If you manage to evade the guardsand get your hands on the Small Key, you'll be able to quickly return to the Waypoint outside the Throne Room.
Back outside the Throne Room, keep going to the right. On theright side of the screen, you'll find an unopenable door; on the bottomof the screen, you'll see a Scorpion enemy in the sand.
Obtain the Big Key from the last section of the Hyrule Castledungeon by using the Small Key on the locked door beneath the ladder.
Find the Big Key to Hyrule Castle!
After you use the small key on this door, you'll enter anothersidescrolling region. First, you'll encounter a harmless Gustmaster;then, in the middle of the region, you'll face a Strandtula problem.Using a Flying Tile to traverse the gap or constructing a bridge willallow you to entirely bypass this puzzle. Make use of the Strandtula'swebs to traverse the drops if you so like, and call upon your ownStandtulas to traverse regions devoid of webbing, should you so desire.
Exit via the opposite side to go to the last chamber before the Big Key. There are three foes Zelda must defeat: two Darknuts, aBall-and-Chain Trooper, and herself.
Deal with the low-level Darknuts using Swordfighter Form oryour own high-level Echoes. Then, switch to the Ball-and-Chain Trooper.The ball will become stuck when it swings towards Zelda if she is near a wall, and it will take the Trooper a few seconds to free it.Swordfighter Form or your own Echoes can be called at this point towailing away at it.
Gather the Ball-and-Chain Trooper Echo after you've vanquishedthese foes, and then enter the treasure room. Here you can discover theBig Key to Hyrule Castle at last, along with two additional fantasticprizes: a golden egg and a frog ring.
With the Frog Ring, Zelda can jump twice as high as usual, bypassing the need for Echoes altogether.
Once you've gathered your loot, head return to the throne roomvia the left exit from the room where you battled the Darknuts. Use your Big Key to access the Boss Arena, where you'll encounter an old enemy.
Defeating Ganon at Hyrule Castle:
When you reach the inner chamber beyond the Throne Room, you'll find the imposter King, Lefte, and Wright waiting for you. Following ashort exchange of words, they band together to call upon a Ganon fromthe Rift.
Despite its seeming simplicity, this battle is incrediblychallenging due to the false Ganon's devastating damage output. Thebattle unfolds in three distinct stages; the first sees Ganon chargingforward, creating numerous openings for attacks. During the secondstage, Ganon will begin attacking Zelda with his axe. When Ganonunleashes his legendary Rally attack in Phase 3, Zelda can only inflictharm by slashing at the ball whenever it rebounds between her and theDemon King.
- During the first phase, Ganon will teleport around thearea after spinning his axe to block Ranged damage. He reappears,briefly charges, and then thrusts ahead. Just wait a second while heholds this position; that's when you can ask an Echo to come to his aid.
- Spewing the Ball-and-Chain Trooper, which you masteredprior to obtaining the Boss Key, close to Ganon while he is susceptiblecauses significant damage.
- Continuing from Phase One, Ganon now begins to hurl hisaxe across the floor, where it will spin in place after destroyinganything it hits. It may be helpful to divert attention with yourSummons. Once he resurfaces in a different part of the chamber, he willwait a second before restraining his axe. Having an Echo out, though,can have Ganon aim at it instead of you when you use this move.
- As Ganon prepares to retract his axe, unleash a barrage of Swordfighter Form assaults (along with a Ball-and-Chain Trooper) onhim. Due to his ability to teleport away after taking damage,progressing to the next phase can require multiple rounds.
- In the third stage, Ganon will target Zelda whereabouts by hurling bolts of fire across the floor. An explosion will be producedwhen these smash into a wall, releasing a single energy particle. Gather them fast before Ganon unleashes the Rally maneuver.
- Zelda will be targeted by Ganon's charged ball of power.It tracks her every move, making it impossible to evade. To redirect the ball toward Ganon, go to Swordfighter Form and slash at it. His secondstrike will send it hurtling back at Zelda at a breakneck pace.Repeatedly stun Ganon for a few seconds by timing your slash perfectlyto hit it again.
- During the boss fight with Ganon in Zelda Echoes of Wisdom, you won't need to worry too much about running out of Energy. For Zelda to be able touse her Swordfighter Form meter to counter Ganon's ball assault, shemust first gather Energy generated by Ganon's fire bolt attack.
Quando colpisci la palla di Ganon per stordirlo, lui guadagnerà forza e un altro colpo per il rally seguente (come mostrato da un altro filmato arrabbiato). Per stordire Ganon la prima volta, devi colpire la palla tre volte. Nella seconda partita, dovrai fare un Rally quattrovolte con Ganon. Colpisci la palla cinque volte per la terza e ultimavolta. Con ogni colpo successivo, il ritmo aumenta.
Puoi sferrare una raffica di colpi su Ganon stordito, inparticolare se usi la Forma Spadaccino ed evochi un Soldato Palla eCatena. Radunati con Ganon finché non sconfiggi il re demone illusorio,chiudi la Fenditura, salva gli abitanti del Castello e della città diHyrule e, naturalmente, ottieni un Contenitore Cuore.
Questo è tutto ciò che c'è da sapere su come completare ilcastello di Hyrule in Zelda Echoes of Wisdom, non ti resta che seguire le istruzioni per avanzare in questa fase del gioco.
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