Have you ever asked yourself why some games are addictive? In fact, game designers take psychology and interactivity tools to keep players interested for hours, for example. They use strategy and psychological buttons to design games that will engage users and get them to come back for more. Now, let’s look at how these designers transform these games into experiences that players do not want to detach themselves from.
To know what makes the players continue playing the game, game designers have to analyze human behavior. They use several research-based techniques to create positive reinforcement to ensure players get the feeling of accomplishment when playing. Such strategies may involve developing a system of conflicts accompanied by a corresponding system of rewards that would stimulate further gameplay.
The first way that designers make games addictive is by using a behavioral model known as the Hook Model, which has triggers, actions, rewards, and investments. The first thing (like a notification) draws the player into the game.
Once inside the game, they perform an action (i.e., complete a mission), are rewarded (with points or badges), and make small purchases such as avatar modifications. It is difficult to quit the game as each cycle retains the player in it and makes them extend their participation in the game. To try such carefully crafted games, players can explore sonsy game options that use these hooks for great gameplay.
Most contemporary games can be played with others, for one can play with friends or opponents from the other side of the globe. This social aspect adds a layer of interest to the game where players feel they are competing against others or playing in a team. Observing a friend’s improvement or accomplishment could make players continue to play so that they can match up with that friend or surmount him/her.
Timed events are a common mechanism that is widely used to ensure players’ return. Through their time-limited events or incentives, game designers build pressure into the game, and the players feel like they will lose out if they don’t log in frequently. These events could be special items, a level that is only available for a limited time, or seasonal content. The FOMO, which comes with such one-time bonuses, is enough to encourage players to play daily.
There are many reasons why game designers make games rewarding, challenging, social, and progressive. The best practices presented here use principles of psychology and assist in designing games that will attract players back over and over again. However, it is strongly recommended to play any such games within limits, as compulsive gaming can lead to critical results eventually.
Searching for a gaming experience that is addictive? Why not give Tiranga app a shot! The app offers an opportunity to play as many fun games as possible for maximum fun and fun tests.