How To Plant Trees In Anno 117 Pax Romana

By Ambar Jimenez | 2025-11-17 23:10:31
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In the world of Anno 117: Pax Romana, the humble forest is the backbone of your burgeoning empire. Timber is the lifeblood of early expansion, required for everything from simple homes to essential production buildings. However, new governors quickly discover a common dilemma: natural forests are a finite resource. Running out of wood can cripple your progress, making proactive forestry management not just an advantage, but a necessity for survival.This guide will walk you through everything you need to know about planting trees and ensuring a sustainable, endless supply of wood for your Roman province.

The Fundamentals of Forest Management

Your forestry industry begins with the Woodcutter's Hut, which harvests trees to produce logs. These are then processed into Timber at the Sawmill, forming the core of your construction chain. A critical mechanic to understand is that forests are resilient. If you place a building on a forested area and later remove that building, the trees will naturally regrow. This means a misplaced building or a change in your city layout isn't a permanent loss—simply relocating or demolishing the structure will restore the greenery.To protect the productive area around your Woodcutter or Charcoal Burner, pay close attention to its highlighted area-of-effect (AoE). Placing other buildings within this circle will destroy the trees and reduce the building's efficiency. A smart strategy is to manually place roads around the perimeter of the AoE, creating a clear visual border that prevents accidental construction and preserves your valuable woodland.

Unlocking the Power of Tree Planting Research


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When natural forests are depleted, the true path to sustainability lieswithin your city's research options. The Progression screen holds thekey to transforming your arid landscapes into lush, productivewoodlands. By investing in specific technologies, you can enable yourproduction buildings to plant their own trees.

The most crucial research for any governor includes:

  • Woodland Rebirth: Allows Woodcutter buildings to plant and cultivate trees within their work area.
  • Replanting: Grants Charcoal Burners the ability to restore forests, ensuring a steady supply for charcoal production.
  • Untapped Soil: Unlocks the potential for Resin Tappers to plant trees, which is vital for advanced goods.

This research opens up powerful strategic opportunities. For instance, after researching Untapped Soil, you can place a Resin Tapper on an empty meadow. As it operates, itwill plant a new forest around it. You can then demolish the Tapper, and the newly grown trees will remain, allowing you to place a Woodcutteron what was once barren land. This cycle of cultivation allows you tostrategically "seed" new forest areas across your island.

Functional Forests vs. Ornamental Trees: Know the Difference

A common point of confusion for new players is the distinction betweenfunctional and decorative trees. While you can place a variety ofbeautiful trees from the Ornament menu to boost your settlement'sPrestige, it is essential to remember that these are purely cosmetic.

Ornamental trees do not count as a natural resource and cannot be harvested by buildings like the Woodcutter or CharcoalBurner. Think of them as a civic improvement for your citizens'happiness, not a solution for your supply chain woes. Always prioritizeresearch-based tree planting for your industrial needs.

By mastering these forestry techniques—from basic conservation to advanced research—you will secure the timber foundation needed to build a Romanempire that stands the test of time.

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